A common fighting tradition in amateur and professional ice hockey has been a part of the sport for centuries and fans love it when individuals or teams fight. Contrary to popular belief, fighting in a game is a crime, although it is tolerated. Penalties are small, usually five minutes after the game. This situation is different in other sports where fights attract suspension, expulsion and large fines. The culture of fighting in ice hockey is called the “code,” in which officials say it allows the game to be monitored by causing someone to suffer the consequences of something bad. Some fights are easy, others serious and result in bloodshed and injuries to body parts. Since the early 1900s in tournaments, martial arts have declined as the game progresses, and more rules are introduced to protect players.
From the very beginnings of the sport, fights have been inevitable due to the competitiveness of the sport, the emotions of the players and the equipment they use. There are several reasons why fighting occurs, including a lack of rules during the early development of the sport and crime and poverty in the Canadian neighborhoods where the sport developed. The inclusion of the blue lines in 1918, which enabled progress in the neutral zone, increased the physical game, which further encouraged the fight. In addition, the introduction of police officers to protect pack handlers has exacerbated the situation. In 1922, the NHL introduced “Fisticuffs,” otherwise known as “Rule 56,” which imposed a five-minute penalty on players instead of kicking them out of the game. At the time, various stakeholders developed marketing strategies that focused on rivalry between NHL teams, thus increasing public interest. Between 1920 and 1960, fighting was rare but brutal. In addition, the NHL has witnessed the signing of additional executors with the least playing skills to protect their skilled attacking stars. The number of fights increased in the 1980s and teams responded by signing more Executors, but from the 1990s onwards. Fighting decreased as teams reduced skills and skating abilities, and the number of forced players decreased.
Causes of struggle and the role of the executor
The fight is the result of several game-related situations, including retaliation, deterrence, intimidation, player protection, and dynamic construction. Other reasons can be personal, such as bad blood among players, revenge, or even the executor’s need to keep the job. Executors do not have an official role, but they play in shifts like any other player. However, their primary role is to prevent opposing players from playing tight. They also discourage the excessive physical play of the “pests” of the opposing team and call them “thugs”.
Rules of battle
Since fights are inevitable, certain rules regulate the sport to keep players safe. For starters, at the start of the fight both players must throw sticks that might otherwise be weapons and remove tough leather and plastic gloves, which could increase injury. Players never discuss the rules, but take them seriously, especially the labels. In order for a fight to begin, the opposing executor must orally or physically consent to the fight, and therefore the executor can easily avoid the threat of punishment, excluding reluctant fighters. The perpetrators beat each other and respect each other to the extent that they do not fight against the reluctant perpetrator or the injured person. Fighting an injured executor burdens the executor’s ego and fights the executor who will complete the shift because he is tired. The fighters also hold the opponent’s jersey and fight with one hand to maintain balance on the ice.
Players in combat must elegantly lose or win, otherwise they will lose the respect of their fans and teammates. After all, you must not fight or injure a referee or a line or start a fight against an opponent who has acted fairly. Also, to prevent fights, officers should lead the match by calling all fouls. When a fight breaks out, officers communicate with each other which player to take, removing all bats and dangerous objects and separating the fight only if it is safe. However, you must immediately split the fight as soon as one player gains a significant advantage over the other. The referee should record at all times on the riot block that will execute the penalty. Once the referees separate them, the fight must end, and non-compliance with these rules will result in a penalty for a foul, suspension or even fines for the player and sometimes for the coach. These rules and penalties vary slightly depending on the league and competition.
Fall in the fight against incidents
Factors that have reduced the number of fights include replacing the “fisticuff” with Rule 46, which gives referees more power, and creating a “third man in” rule that eliminates a player who is already advanced in the fight. There is also a rule to suspend the first player from any team to join a fight from the bench when not playing. Since 1992, the NHL has introduced a “trigger rule,” which imposes additional two-minute penalties for combat starters.
Fights at the Olympics
Fighting is not allowed in Olympic hockey, and the starting fighter receives a penalty in the match and expulsion. Other players may receive lesser penalties for retaliation, penalties for misconduct for participating in a fight, or penalties for misconduct for taking off gloves during combat. In addition, games that continue to be fought after being asked to stop may result in twice the penalty, the main penalty, and the game or game penalty.